![]() ![]() I still receive requests for a sequel to Cave Story even now. But I’m looking forward to playing Cave Story on the Wii. So, I end up not playing the games I create. P: I test my games until they’re complete, until I hate them. Anything creative is typically done on nights during the week.ĭ: How often do you play your own games? Do you have any new thoughts about Cave Story now? Saturdays and Sundays are spent doing household chores. Lately, I’ve been coming home late so I’ve left the house duties and child support to my wife. Now that Cave Story Wii is almost out, is your life even more different? I’ve made a bit of pixel art and music for the RPG, but it’s all still temporary.ĭ: You were a student when you started Cave Story, and you were an office worker when you finished. P: Right now I’ve just been making the RPG. P: I’m working a little bit on an RPG, but I’m still barely on the basic systems.ĭ: Have you worked on anything else creative, like art and music? I’m happy because many people have expressed interest in a Japanese version for Wii.ĭ: Have you worked on anything else game-related in the meantime? You mean games created by an individual and such, right? I have looked around for free games, but lately, due to time constraints, I haven’t had time to play much.ĭ: What has the response to the Cave Story Wii project been like in Japan? ![]() P: I don’t know too much about indie games. Do you play any indie games or have any thoughts about them? P: I don’t have a Wii yet, but I plan on getting one.ĭ: Cave Story has made a huge impact on the Western independent game scene. Are you trying out a lot of new games? Are there any that captivate you? I can’t think in my head of what’s necessary.ĭ: I noticed that fans sent you a DS last year, and you must also have a Wii now. Now that it’s come together I feel rewarded thanks to the support of all the players.ĭ: Are you interested in doing more commercial game development now? It’s fun to think about games, but to actually implement them is many times more difficult. P: I am satisfied with how Cave Story turned out on the Wii. (T: Derek, he’s being very modest, his English has come a LONG way.)ĭ: Are you happy with the new features, like the high resolution graphics? How did you and Nicalis decide on these features? My English studies have not gotten far…I’m sorry. He’s currently studying Japanese we’re not able to communicate entirely with each other with just us when he visits my home. P: Tyrone’s wife is Japanese and I am grateful for her help in advancing my conversations with Tyrone this far. P: When was it? I think maybe Spring or Summer of ‘08? Tyrone, when was it?ĭ: What was the process like, working with Nicalis? Do you talk every day? How did you get around the language barrier? It surpassed my own and I felt that I could leave it up to him.ĭ: When did you start working on the project, exactly? ![]() After our continued discussions I could feel Tyrone’s passion for Cave Story. When Tyrone first contacted me I was a bit puzzled and didn’t really understand entirely. P: I, myself, have thought about making commercial games, but I haven’t had any good ideas about it. What made you decide to work with Nicalis on this project? I find the newly re-drawn artwork agreeable and I’m happy with the newly re-mixed music.ĭ: Last time I talked with you, you said you were hesitant to do games commercially, and to work in a group where your vision might be compromised. P: I’ve played it a few times to check the game’s progress through development. Enjoy!ĭerek: Hi, Pixel, it’s nice to get to speak with you again!ĭ: How is the Cave Story Wii project going? Various constraints forbade me from posting it until now. You can read the full press release here.Īlso, here’s a brief interview I did with Pixel about Cave Story Wii last year.
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